![]() Every single run I have done with my crew there are issues. ![]() On top of horrible AI, the servers hiccup harder than your drunk uncle at Thanksgiving. It’s 2021 there is absolutely no reason companion AI should be RE5 Sheva levels of bad and no that is not a stretch, it’s fucking awful. ![]() The companion AI is awful, useless, and borderline detrimental on anything but recruit difficulty. #Back 4 blood initial release date fullIt is nearly impossible to reliably play without a full party of 4. Back 4 Blood fully released today and STILL feels like it’s in beta. I purchased the game in full w/ the season pass to play early (not worth it) and put in maybe 7 or so hours over the early release weekend. To what audience? I don’t know, but it all seems very forced and uncanny. In Back 4 Blood you get half assed Ghostbusters 2016 jokes and psuedo political jargon added in what seems like an attempt to pander. You get to understand the history between Marcus and his crew as the game progresses. The dialogue is full of grit, remorse, and depth but also has humor sprinkled in….when the time is right. I think the best example for great dialogue between characters in a post apocalyptic game setting is in the Gears of War franchise (this will not be the last Gears reference I make). Night Shamalayan’s Old….ugh, but half the time the interactions seem so out of place and out of tune for the circumstance. I wouldn’t say the writing is as bad as M. The dialogue and quips between them in game feels a little too forced. Hell, I even enjoyed the cast of Dead Island more than I do any of these characters in Back 4 Blood. The problem is the characters themselves are nowhere near as memorable as the iconic casts of Left 4 Dead and Left 4 Dead 2. Some are focused around offensive items, others around melee, some even specifically for support and healing. As of right now the deck building mechanics feel pretty good on lower difficulties but become a necessity for harder ones because the difficulty spikes pretty heavily, especially on nightmare.īack 4 Blood currently has an 8 playable character roster, each varying a bit. They aren’t overly intrusive but always keep in mind, Turtle Rock Studios made Evolve and we all know what the fuck happened with that game. There is definitely “something” there, but we have been testing how deep this system really goes and at later points in the game, after acquiring a bunch of supply points and cards, you start to see the seedy cosmetics start to pop up in your supply lines. Several of my friends already have fully functioning melee only builds as well as run n gun shotgun decks. For example, I play as Doc and have created an entire deck around healing and support. These decks can also play into each characters’ archetype. ![]() There is a decent amount of variation which allows for some clever deck building designs. You play through the game gathering supply points to spend after each Act to gain new cards in order to create decks that you can bring into your runs. This is really where Back 4 Blood attempts to distinguish itself from the pervious titles in the genre.īack 4 Blood follows a similar setup to what we was in the ill fated and underappreciated Magic: Legends. You have common shamblers, exploding ridden that can vomit or charge at you, Reddit moderators with one arm significantly larger than another that slam or grab you, smaller agile spitters and leapers, some lackluster bosses, but what sets Back 4 Blood apart is the corruption cards that can make these common ridden more dangerous. Regardless, they act as every zombie does in every horde game like this with a half dozen special ridden that all mostly resemble L4D specials. I have to put “zombies” in parenthesis because technically they are not zombies, they are Ridden. It is still A LOT of fun though, but I’ll get to that.īack 4 Blood follows the tried and true formula of squading up with 3 other friends and trying to find your way through a “zombie” apocalypse. With newly added features including a card/deck system to allow for some RPG lite elements, does Back 4 Blood satisfy the older fanbases, newer generations, and will it set the bar for future releases in this sub genre? Fuck no, unfortunately Back 4 Blood is as deep as a Bills Mafia tailgate inflatable pool filled with beer, fat hairy man sweat, and the regrets from years past. Turtle Rock Studios, the visionaries behind the all time classic L4D have gone back to the well looking to revive an already outdated and aging genre that honestly peaked with their initial release all the way back in 2008. Back 4 Blood has finally released 14 years after the titular zombie horde survival staple that is Left 4 Dead. ![]()
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